RF/ENH: Extended filename collision handlingīF: Don't disable auto-saving on manual saveīF: move routineTimer. Updated Tobii eye tracker iohub interface doc pageīF: pygame sound did not have a loops parameter in _init_()ĮNH: add translation to 'backend' in Movie Component If its too complicated to try to handle programmatically, we should document and warn people about it.Īre there any other cases where routineTimer could get off from the intended behavior?īF: MovieStim2 gave black frame on some macs (or some versions of OpenCV?)ĭOCS: mostly improvements to hardware (added BitsSharp)īF: Tobii calibration window not closing in 1.82īF: move routineTimer.reset() to end of routine fixes psychopy#822īF: RatingScale always needs an origScaleDescriptionīF: stimuli sometimes don't appear after a texture has been createdĭOC: Broken link from Builder to Coder Sound documentation If there's a way to handle this properly in code, I think we should do it. To fix, I ended up putting routineTimer.reset() routineTimer.add(someTimeValue) in code at the start of the next (= nonSlip) routine, but I think it would be better just to do routineTimer.reset() in the code at the end of the previous (dynamic) routine. The marker color is never reset to the original color. Maybe I would have seen this in the log or data files, but it would be easily missed. Using PsychoPy v2020.1.2, the RatingScale marker turns grey if the scale times out and remains grey on all subsequent trials. Fortunately I noticed by eye because it was seconds, but I would not have noticed even 200ms (e.g., to load a large file). But any already-elapsed time (during launchScan) will count against the total, which is incorrect behavior. If the next routine is nonSlip (in my case: fMRI trials), time is then added to the routineTimer. In my case this was during launchScan(), which waits for user input. the routineTimer then ticks away and time elapses. However, if you have a code component in that dynamic routine and it has code in End Routine, that code will get run after the loop has ended (= after routineTimer has been reset). (Seems like that could just be done once, just after the while loop when it exits, not every frame?) If continueRoutine: # don't flip if this routine is over or we'll get a blank screenĮlse: # this Routine was not non-slip safe so reset non-slip timer
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